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The kingdom new lands
The kingdom new lands





the kingdom new lands

Spend or save? Build or recruit? Weapons or tools?Įventually night falls. The extremely limited four button control scheme (left, right, gallop and spend) notwithstanding, the hook of Kingdom is the gradual realisation of the consequences of your decisions. Aside from the explicit instructions that only clarify so much, the player is left to their own devices. Maintaining this infrastructure is the core gameplay of Kingdom: New Lands, but it might take a while to actually figure out its intricacies. Gather more coins, recruit peasants and craftsmen to develop your village. Fast forward a few in-game days, and you might be none the wiser as to what is actually going on. Then the object of the game is explicitly revealed - 'build, expand, defend'. Then, riding left and then right, and probably left again, more circles appear over certain objects. This leaves you thinking along the lines of "hm, that's a thing". Holding down 'A' will transfer a coin into said circle, and all of a sudden a wooden structure appears. 'Stand here' the ghost says, leaving you standing in front of a rock with a circle above. You ride on horseback and collect some gold coins. You start out as the King or Queen of your new realm, guided only by a ghostly spirit providing minimal, direct orders. A remarkably simple concept at its core, KNL is essentially a recurring tale of survival.ĭay 1.

#The kingdom new lands simulator

A 2D sidescrolling micromanagement simulator in a pixellated medieval landscape, it tests attention, patience and strategy in equal measure. Īllow players to start a new campaign directly on any unlocked island from the map in the menu.įive regular islands introduced at the game release.Something of a cult hit when it appeared on Steam, and more recently on XLBA, NOIO and Liquorice games' (published by Raw Fury) Kingdom: New Lands makes its way to Nintendo Switch. All statues and coin chests were removed from the fifth island.The number of small portals on the sea side of the fourth island was increased from two to three.The architecture shrine was removed from the first island.This granted to the game a lovely feeling of continuity, as the game is never completely "over" when an island's challenge is overcome. One of the major additions to Kingdom: New Lands since the previous game is the idea of islands and the possibility for the Monarch to migrate between them, like bird flocks migrate between lands, usually fleeing from the winter. These are is the current speedrun world records for all five islands in a row, with all features unlocked. Replacement mount which generates coins when it grazes.Įnables construction of the knight towers.įor the sixth island, see: Skull Island (New Lands) Speedrun

the kingdom new lands

To understand the difference, see: Signpost. Note: the unlockables listed on each island are those unlocked there, and not necessarily found there. On every island, except for the Skull Island, the Monarch can encounter signposts that will unlock new mounts, statues and hermits that can help them on their journey. If the player start a new save or manually select a different island, they'll lose everything, and start from scratch. The Monarch will also bring the content of their pouch. Each knight can also bring up to 4 additional archers from their company. When travelling to the next island, using the boat, the Monarch can bring up to 3 builders, 4 archers, and 3 knights.

the kingdom new lands

On the map screen, the player can confirm the travel to the next island or change the selection by tapping the left and right buttons to choose any island already unlocked, except the one the boat was rebuilt on.Īll islands have similar geography, but each successive island gets progressively larger and harder, affecting the amount of stuff that can exist in the Kingdom, including portals, vagrant camps, all sort of Kingdom structures, and unlockables. This, up to the fifth island, which give access to the sixth, also known as the Skull Island, where there is no boat at all, but a special condition to escape from there. Setting sail from an island for the first time in a campaign makes the next island in sequence accessible-on the map, the clouds over it vanish. The Kingdom has to repair the boat and set sail for new lands. At this stage, all other islands on the map are covered by clouds. There are six islands in total, and only the first one is available upon starting a new campaign.







The kingdom new lands